Part 2

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Volume 1

Chapter 2

— 2 —

Let’s say that there were two weapons in front of you.

<Iron Sword [Sword] Attack: 40 Weight: 10 Affinity: None Special: None>

<Uchigatana [Sword, Katana] Attack: 36 Weight: 8 Affinity: None Special: None>

If used by the same character, which of these would be able to deal more damage?

Just by pure attack power, the former one, Iron Sword, would be the winner. However, the reality is that the latter one, Uchigatana, would end up dealing more damage most of the time.

This had to do with the adjustments given to different weapon types.

This might have been done in order to make the Weapon Fusion System work, but if two weapons are of the same level, then regardless of their type, they would end up with similar attack values. No matter how powerful a giant axe looks, or how weak a small dagger appears, from the numbers alone their attack power would not be much different.

Yet, if you were to actually try attacking, you would find that there is indeed a big difference. Even with the same attack power, the giant axe would end up dealing far more damage.

This was the weapon type bonus.

In the initial example, when compared to an Iron Sword which is categorized as a sword, the Uchigatana is further categorized as a katana, so due to the weapon type bonus its offensive power would end up higher.

Now then, hopefully, you should have a slight idea at what I’m trying to get at.

That’s right, this is about how the skill I used was able to defeat more than ten Mad Hounds at once, and also why I was able to say with such confidence that Shiranui was without a doubt the strongest weapon in its level class.

This is about the technical details behind those statements.

Summarizing the main close range weapon types and their peculiarities, it becomes something like this:

[Bare fists] is as it sounds, using one’s bare fists. Has many skills with knockback. Largely affected by the character’s strength parameter, so at higher levels it is often stronger than using a weapon that one is unskilled with.

[Knuckles] are weapons that are wrapped around one’s knuckles. It is possible to use [Bare fists] skills even with this weapon type equipped. Has many multi-hit skills. Low weapon type bonus value.

[Dagger] is a short blade weapon. Has many tricky skills. Low weapon type bonus value.

[Ninja sword] is the advanced weapon class for dagger, and thus has the same length. It’s a short sword that seems like it would be used by a ninja. Has many shadow skills like hiding and assassinate. Normal weapon type bonus value.

[Sword] is the basic weapon type. Has a good balance of skills. Normal weapon type bonus value.

[Katana] is the advanced weapon class for sword, and thus has the same length. Single-edged and thinner and lighter than a sword, but generally difficult to obtain. Has skills with higher offensive power than swords. High weapon type bonus value.

[Broadsword] is a giant sword with a size around that of a grown man. Has both high powered single target skills and defensive skills. Very high weapon type bonus value.

[Greatsword] is a monstrous weapon around three meters long, so even withdrawing it from its sheath is tough. Due to only appearing in the latter half of the storyline, greatswords are all rare or unique. Already very strong just by itself, when one uses a skill it becomes ridiculously powerful. Extremely high weapon type bonus value.

Normally, weapons are assigned a single type, but there are exceptions. Like the Uchigatana which is categorized both as a sword and a katana, there are cases where a single weapon is treated as two separate types when the types are of the same length such as sword&katana, dagger&ninja sword, or spear&lance.

Hearing all this, have you already figured it out? Just in case, once again here’s Shiranui’s data for reference.

<Shiranui [Sword, Greatsword] Attack: 91 Weight: 8 Affinity: None Special: None>

Well, it’s as you can see.

The katana Shiranui should have been categorized as [Sword, Katana], but someone seemed to have lost their mind and given it some ridiculous setting like [Sword, Greatsword]. It was a bugged item.

…Mm, well…

I know what you’re thinking; the characters for katana (刀) and greatsword (大太刀) do indeed look somewhat similar. But still this isn’t something that anyone would normally mess up.

So then, what exactly ends up happening because of that mistake?

First of all, due to the weapon type bonus its attack power becomes abnormally high. The bonus from katanas and from greatswords were in completely different classes.

Normally, greatswords were much more difficult to come by compared to katanas, and at the earliest it would be the latter part of the midgame before you could finally obtain one. Furthermore, it was heavy due to how long it was, almost impossible to wield without using both hands, and difficult to use in tight places. Also, when hung from the waist it randomly catches on walls and quickly becomes annoying.

But, with Shiranui there were no such worries.

Shaped like a normal katana, it was easy to use, yet when attacking it outputted as much power as a greatsword.

It’s really just the best.

On top of all that, since it was classified as a greatsword, it was able to use greatsword skills. However, in Nekomimineko, skills’ ranges were not affected by the weapon’s length.

Which means…

What do you know! When using a greatsword skill with Shiranui (even if it is the basic greatsword skill Sideswipe), a strange phenomenon will occur where even though it seems as though the swing doesn’t even reach one meter, its attack range actually ends up being closer to the three meters of that of a greatsword.

This was the true form of Invisible Blade.

In essence, Shiranui came with the form and ease of use of a katana while having the power of a greatsword, and when needed could unleash an attack with the range of a greatsword. It was a cheat-level weapon.

That was why…

“Really, that was so amazing! You defeated all those Mad Hounds with just one blow!”

those gleaming eyes of Train Girl pierced deep into my chest.

After all, that attack was 100% due to the power of the weapon, and if Train Girl had known about that, then she would probably be able to do the exact same.

That said, I couldn’t really explain to her that, “Oh, this was actually exploiting a configuration bug on an item…” It’s quite tormenting.

“Ah, I forgot to introduce myself. My name is Ina Traille. I’m an adventurer, though still a beginner, and my favorite weapon is the dagger.”

To be honest I hadn’t bothered to remember what her real name was, but I felt like it had been something like that. I quietly nodded to myself, as Train Girl stared straight at me.

“Uhh, is something the matter?”

Perplexed, I asked her, and she timidly replied with upturned eyes.

“U-Uhm, your name… Would you mind telling me, your name?”

Ah, I see. That was what her stare just now was looking for.

(Still, what should I do…)

From my vague memories, I remember that based on how the conversation after saving Train Girl went, it was possible to trigger an event for her to join as a companion. Of course, even with such an event, without the player’s invitation she wouldn’t end up following along, but that was all when this was a game.

In the current situation where she was a proper human, there was no reason why she would join or stay according to my will.

I had largely played through Nekomimineko solo, or in other words travelling by myself, unless the circumstances required it. If this was still a normal game, then at this point I would do as I always did, and journey ahead solo.

However, while this was a game, this was not a game.

As long as it is unclear what would happen if I died, it did not seem like a bad idea to cover all the bases and travel with a party of companions. Taking that and Train Girl’s trustworthy personality into consideration, the choice to take her as my first party member didn’t seem all that unreasonable.

Falling deep into thought, I had ended up completely ignoring Train Girl, when,

“U-Uhm… Is it, not okay?”

Facing those slightly teary eyes glittering with expectation, I was suddenly taken aback.

In the end, Train Girl was still a rather popular character in Nekomimineko, and well, she was fairly cute, so to speak.

To be blunt, taking into account things like the thickness of her chest armor or her short stature, she could by no standard be considered to be well-endowed as a female. It’s just, her brown-colored short hair that gently sways as she walks, as well as her big, round eyes that keep darting everywhere, make her seem like a curious small animal. When gazed at by those pure, glistening eyes, my slightly conscience-stricken self couldn’t help but falter a bit.

Even now, she was looking up at me with an anxious face that seemed about to burst into tears at any moment. It would probably be impossible to turn away from such a look and return to town without even giving a name.

(That’s the way it is, it can’t be helped.)

I made an excuse to nobody in particular. While feeling slightly guilty, I made my decision, as if pushed on by her gaze.

Making as serious an expression as I could, I slowly confessed.

“Before that, there’s something that I have to tell you. I’m not the amazing adventurer that you think I am.”

“Eh, but…”

Reflexively, I stopped her from trying to reply with my hand.

(I know you’re surprised. But, this is the truth.)

In order to convince the bewildered girl in front of me, I continued to speak.

“In the first place, strictly speaking I’m not even an adventurer. What defeated the monsters back there was purely the power of my weapon, and until yesterday, I hadn’t really even held a sword before.”

“No way… b-but, in that case, what are you?”

As expected, this question came.

But, having anticipated such a question, I solemnly opened my mouth.

Only a single name came to mind.

That’s why, posing to the best of my abilities, I introduced myself.

“I am Reinhart! The great merchant, Reinhart!!”

 

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